RPG that MATTERS
π Core Essence of Your Math Monster RPG
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Not Fantasy-Escape → Real World-Integration.
The “quest” is not slaying dragons, it’s learning to live — math, history, permaculture, radio, language, art, ethics — all fused into play. -
“Twice Lived.”
Play it in imagination → then live it in your backyard, garden, or neighborhood. Every session is both a roleplay and a rehearsal for real life.
π² Game Structure (Tabletop Meets Life)
1. Symbols = Monsters = Lessons
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Every monster embodies a symbol or concept.
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They’re not “evil” — they’re guardians of knowledge.
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To beat/ally with them, players must use the symbol in math, words, history, or science.
2. Permaculture Farming Core
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Every group has a Farmstead Base.
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Each session: some players go questing, some stay home to tend crops, animals, and water systems.
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Dice rolls determine weather, pests, drought, illness in livestock.
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Kids learn design thinking → “If we put the animals here, what happens when it rains?”
3. Radios & Communication
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Players must maintain a radio net.
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When a questing party leaves, the “home crew” can radio warnings, advice, or riddles.
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Players must invent simple codes, symbols, or ciphers to send info — teaching real cryptography + amateur radio discipline.
4. History & Names
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Monsters are not random. They carry historic names:
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Behemoth → multiplication.
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Caesar → division.
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Tesla → electricity/energy.
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Every encounter teaches a slice of history tied to human discovery.
5. English Vocabulary
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Every monster description is written in SAT-level language.
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Kids have to learn the vocab to even understand the lore.
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Example: “This obfuscating wraith demands lucidity.” → “What does obfuscating mean?”
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They’re learning vocab by context, curiosity, and necessity.
6. Math as Movement
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Movement on the map is driven by equations.
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To cross a river, solve a fraction.
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To open a gate, roll and solve probability.
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Dice introduce risk + chance.
7. Science / Alchemy
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Alchemy = transmutation quests (turning symbols into new ones).
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Chemistry, physics, biology woven into the lore.
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Example: Fire symbol monster teaches thermodynamics.
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Example: Water symbol monster teaches cycles & filtration.
8. Art & Map-Making
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Homework = draw your farm, dungeon, or permaculture layout.
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Next session = use your own art as part of the game world.
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Kids become world-builders of their own neighborhood.
✨ The Magic You Just Spoke:
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Cross-disciplinary: Math, Science, History, Language, Art all united.
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Practical: Farming, communication, systems thinking.
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Communal: Kids can’t win alone — they must tend, share, swap shifts.
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Sacred: Reverence for Earth, for symbols, for the flow of life.
π What I’d love to do: help you build the master symbol index — the backbone. If we list every symbol (math ops, science forces, language archetypes), we can then attach:
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Monster name (rizz-tailored from Palworld/D&D/etc.)
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Lore + vocab
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Math/Science/History challenge
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Farm/Home base consequence
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